Tuesday, August 6, 2024

Russo - Japanese War Action


public domain
The wishful thinking of Russian propagandists...!

I've had a soft spot for pre-dreadnoughts since I first laid eyes on them; probably because they look like some kids made them from random bits of legos!  The inventive, unusual and even experimental ship styles are interesting to look at, while [depending on the rules] the various limitations of the weapons involved can make for some tough player decisions and interesting fights.

Also, the shorter ranges and slow speeds of pre-dreads means they can realistically fit onto a smaller table with an easy-to-manage time / distance scale. It can be tough to get a battleship with a 36,000m range fighting on an average gamer's table!  Pre-dreads are a bit more friendly, altho ironclads and age of sail are even more friendly, of course.

Even though the most famous naval battle was a disaster for the Russkies, hey, it didn't have to be that way... turn the lights out on those hospital ships for starters! Well, there may have been a few other problems, also.  Still, as a full naval campaign, the Russo-Japanese War  of 1904-5 is quite dynamic and complex, and both sides skillfully scored some victories through a variety of creative means.

My long-term weekly miniatures club has one person who agrees with me. Dave has decent fleets for both sides, and has been experimenting with various rules dynamics and mechanics for a while. This was his latest offering.

It was something of a running fight, with the Russians - in the distance, top - trying to circumnavigate a Japanese fleet - bottom - among an island group. I always pick Russians for their unpronounceable ship names, lacklustre quality, and the low expectations that go with picking the underdog. Still, the bigger the challenge, the more credible the genius if you win!   Plus, I like vodka more than saki, so when the battle goes south, my admiral has a palatable way to wash away his woes as well as his career. 
Above, the Russian cruisers are trying to keep the Japanese from engaging their battle ships. Unfortunately for the cruiser squadron, the Japanese take the bait!

Below, a Japanese battleship squadron supporting a cruiser attack on the Russian cruiser squadron - an island appears just to the right.

Below, return fire on the Japanese has mixed results. Next to the island, boldly handled Japanese torpedo boats lurk to keep the Russians from closing in on the Japanese cruiser squadron. Japanese gunnery being better, they will likely win the dual. Overall, the Russians are struggling with a complicated situation.

Below, most of my Russian cruiser squadron, and a stray battleship apparently beached to prevent sinking. We did take out a Japanese Armored Cruiser, which will be the highlight of my report to the Czar!

The ships are interestingly based on plastic Games Workshop cavalry slotta bases, 25mm x 50mm. This does make it a bit easier to pick them up. The water is cleverly printed from a picture of actual ocean printed in color! The wakes were painted on with white, and look quite realistic, IMHO.

The rules were a modified version of Brian deWitte's "When Dreadnoughts Ruled the Seas". Brian is a great guy and Dave the host had met him at a game he through at Historicon several years ago.  The rules are a good balance of crunchy and abstraction. Dave modified it for hexes and a bit more simplification of gunnery and a couple other things. For an occasional game on a weeknight, it was tough for some of the non-naval buffs to follow. In my opinion, game periods that rely on technical ability are tough to get right: the balance of technical differentiation makes the ships and period what it is, but players get confused by the arcane terminology.

Overall, the game was fun, but a bit too streamlined for me - I like naval games to be plenty crunchy, as that gives them good feel.  I don't like detail for detail's sake, or just to prove we know something. Details need to fit into the command level of the game, and illustrate critical differences in ship design and crew quality. But if it gets too simple, it may be tough to notice what period it is at all, which is not what I'm after..."a battleship is a battleship is a space battleship is an aeronautical battleship..." etc.

Just looking at these pics has me checking out my old Spanish-American war project. I like the boutique nature of the Avalanche Press naval games, they fit into a small space and don't take that long to play out. The abstraction does remove the maneuvering details, but replaces it with a "leadership skill" test that determines if one will fight at close or distant ranges.  That was a neat design trick. I may have to pull those out of a box at some point soon!

So...we'll see what happens next time, Adm. Togo!  Meanwhile, I toast you with the last of the *unbroken* vodka as the ship tilts slowly on its side...

Wednesday, July 31, 2024

Star Wars Odyssey Slipways Fleet


Stealing a good idea from a pal, I'm going to start posting items I have for sale here, just in case the right buyer comes along. I'll try to keep everything oriented around naval / space ship gaming, of course.


First, Odyssey Slipways fleet ships 


in 1/10,000 scale, from HERE.
NOTE that most of these ships are presently Out Of Production, just a couple still being sold.

These are lovely scale ships, cast in resin. Very clean, easy to work with. No regrets with them as ships, I'm only selling them because my eyesight and time are more limited now, so I'm not going to finish this project. Heartbreaking, as I really like them. Ah well... 

They paint up easily and well. My demo presentation is a classic Star Wars ship - it was a medical frigate where Luke Skywalker got his new hand put on HERE at 46 seconds in.

Nebulon B Frigate from "The Empire Strikes Back" ending scene [ship is heading to you].
https://starwars.fandom.com/ru/wiki

Painting test- bottom is finished ship, including a shading, protective dip. Two above are primed in shades of grey. Bottom is a U.S. quarter, showing size [about 1.5" or 3.5cm] Easy!
  

Front view - lighting shows the deep sculpting - easy to paint!


Same, back view.


Back view, more flash - diminishes the depth of sculpting, but shows ship at play distance.


In the flesh with Studio Bergstrom Millenium Falcon for comparison [at 4x scale size!]:


Your fleet, presently sitting at drydock on my shelving...






Odyssey Slipways 1:10,000 scale capital ships for sale
List #, quantity of ships, type, total cost US$

  1. 3 x Nebulon B = $12.50 [one painted, two cleaned / primed, ABOVE]
  2. 2 x Nebulon B2 = $12
  3. 3 x Lancer Frigate = $10.50
  4. 4 x Corellion Gunships = $10
  5. 4 x Carrier Corvette = $10
  6. 1 x Imperial Escort Carriers = $10.25
  7. 2 x Carrack Cruisers = $10
  8. 1 x Assault Frigate A = $12.50
  9. 1 x Assault Frigate B = $12.50
  10. 1 x Imperial Enforcer = $12
  11. 1 x Imperial Interdictor = $12
  12. 1 x Flurry, Rebel Starfighter Carrier = $12
  13. 1 x Old Republic Heavy Cruiser = $11
  14. 1 x [Old Republic] Dreadnought = $11
  15. 26 ships = $202, pics of blisters / bags are HERE

Below, Wizards of the Coast Pre-painted Nebulon B for comparison...

Surrounding it are the next bunch of items, cool fighters from Studio Bergstrom!


Second batch are 1:2250, or 1/4 the size of the 1:10,000, 
so in other words they are four times as big as they should be. This is good, because at 1:10,000 starfighters are almost invisible! 
All games must exaggerate the size of the fighters in relationship to the capital ships.

Studio Bergstrom fighters shown here with Wizards of the Coast plastic Rebel Assault Frigate [as usual, somewhat bent]. But the TIE just above and to right is my test paint job.

You can see where I was going with the look - little flights of ships at various heights.
 Closeup of the Millenium Falcon in white metal


Anyway, these squadrons are from Studio Bergstrom, which is HERE.  Altogether there are 44 starfighters and 1 VERY FAMOUS tramp freighter! Why 44? In an obsessive moment, I think I watched the battle scenes from Episodes IV and VI and counted the actual ships doing the attack runs, and that's what I came up with...

  1. 1 x Millenium Falcon [cleaned and black-primed]
  2. 15 x X-wing [cleaned and white-primed]
  3. 11 x Y-wing [cleaned and white-primed]
  4. 6 x B-wing [mint metal]
  5. 12 x A-wing [mint metal]
  6. 44 fighters [@55cents] and MF [$1.70] = $26

For the opposing Imperials, shown HERE, I ended up with a nice batch of ships, including plenty of cannon fodder for the Rebels to shoot to pieces, AKA 24 TIE fighters!
  1. 24 x classic TIE fighters ["eyeballs"] [cleaned and grey-primed]
  2. 7 x TIE bombers ["dupes"]
  3. 6 x TIE advanced X1 [aka Darth Vader's fighter]
  4. 6 x TIE interceptors ["squints"]
  5. 2 x TIE experimental air superiority [sk x1?]
  6. 51 TIE types [@55 cents] = $28

From Odyssey Slipways [above]
  1. 1 x Tantive IV = $10
  2. 2 x 9 ARC starfighters = $23
  3. Total OS 1:2250 ships = $33
TOTAL ALL AUCTIONS = $300

YOUR PRICE$180

You may reply with a comment here with your interest, and "May the force be with you!"


Monday, July 29, 2024

Ironclads vs. B Movies

Was fighting your first ironclad scary?

No? Then how about your first Sea Monster!?

One of the regular hosts in the local gaming group has a flair for both historical and non-historical gaming, and occasionally he combines them. I've always missed those games and then regretted it later, so when his "Ironclads v. Mysterious Phenomena" was upcoming, I made sure to get there.

Each of the players got two Ironclads or ACW Iron ships from about 1865. On the other end of the board, a huge archway with dazzling lights within it turned out to be a portal through which monsters were coming. The job of the USN on this occasion?  Destroy the monsters and close the portal!

The first few turns were full of suspense, but only Moby Dick and a Giant Narwhal showed up, the latter ramming a ship but getting stuck for a turn...

However, it was soon joined by Giant Frogs, a Troll and Sea Serpent. The Troll mounted a small atoll and began hurling boulders at the gallant ships opposing him.

As if that wasn't bad enough, a dragon soon flew into the battle, his breath worse than any tarheel to take ship in the Western Hemisphere!

Below, Moby attacks my ironclad, which unleashes a full broadside into it - unfortunately missing 5 / 6 shots!  Clearly, my sailors were at their wits end with terror!

My iron frigate did hit, which made Moby swim off and blubber quietly a while...pun intended.

But that wasn't all!  The Sea Serpent decided my ships looked the tastiest. Rearing it's ugly head and baring its menacing teeth, it charged in my direction!
 
Below, the menace facing the USN - they thought the war was over!  Wait, are these monsters CSA, French or British??  Will they interrupt shipping?

As they reload their broadsides, my ships take up positions to "unleash hell" against the monster next turn.  Moby is blubbering well behind as we slowed him down.

A terrifying view from the deck of the Mohican!

Meanwhile, the Scottish Kraken - Phil Mac Kraken - chases down and attacks the Onandaga, snatching and snacking upon sailors through any opening it can get a tentacle thru! "Tentacally Sir, I don't think his tentacles should fit through those ports" says the officious engineering officer...

In a furious attack, the dragon dives down, huffs and sets an ironclad afire - sailors flambe??
While the surviving frog shoots his sticky tongue claiming the lives of a few more flies, erhm, sailors, crunchy them in his slimy mouth. The horror!  The horror!

In a masterful move, Commodore Alexander circles and then blasts the Sea Serpent, while staying out of reach of Moby Richard. Sheer nautical genius, if I do say so meself...
With an unholy scream, the Sea Serpent gushes his last...

But don't get complacent, laddies!  The Dragon has got us in his sights, and is flying a full cup over the battlefield, too high for our guns to elevate!  Oh, for a slightly more advanced weapon that could fire higher... the AD Gun?  Anti-Dragon Gun?

Meanwhile, elsewhere on the board, the Leviathan sinks a Union ironclad...

In the end, altho the USN was closing with and firing upon the supernatural archway into another dimension, monsters were slightly ahead, having sunk a few vessels while replenishing their numbers through unnatural means.

A fun game!  It would likely freak out some of the rivet-counters who tend to love ship [and tank] games, and would be likely to argue the relative effectiveness of huge sticky tongues and the reloading period for dragon's breath.  But I say sometimes you just have to relax. And that's what we did with this interesting adaptation of "Beer'n Pretzels Ironclads" by Buck Sardu and Michael Miller. Which had some streamlining changes by the host to give it more Beer and less Crunch!